PerformanceTest is an application with a title that says it all - you can run a performance test on your computer's hardware.
The user interface of the program is simple and intuitive. You can view information about the system, CPU, memory, disk and video adapters.
All you have to do is press the "Run Benchmark" button and the program will start the job. In order to optimize results, it is recommended you do not use any other processes during this time.
Once the benchmark is finished, you can view overall results and upload them or upload the baseline from file.
So, you can check up a summary on the PassMark rating, CPU, 2D Graphics, 3D Graphics, memory and disk marks.
But you can also view more specific information about the CPU integer math, floating point math, compression, encryption and physics, 2D graphics solid vectors, image filters, Windows interface, 3D graphics simple, medium and complex, memory small block allocation, large RAM, read cache and uncache, disk sequential read and write, and more.
In addition, you can save results as an image or text document, copy system information, select a particular test to run, choose baselines, configure program preferences, and more.
The tool takes up a moderate quantity of system resources and finishes a benchmarking task in a reasonable amount of time. It also includes a comprehensive help file with images and never froze or crashed during our tests. We strongly recommend PerformanceTest to all users, especially hardcore gamers and web developers.
Limitations:
· 30 days trial
· Nag screen
What's New in This Release:
· New Single threaded CPU test and corresponding chart.
· New Direct 2D graphic test. Direct 2D is the relatively new hardware accelerated, immediate-mode, 2D graphics API from Microsoft. It requires Vista SP2 or above to work.
· New DirectX 11 3D test. To run this test a video card with DirectX 11.0 support is required, along with Vista SP2 or above as the O/S. This test exercises new video card features like Vertex and Pixel Shader 5.0 effects, Unordered transparency techniques (in the Jellyfish) and Tessellation technique to produce the detail in the terrain
· New DirectCompute benchmark test as part of standard GPU/3D tests. DirectX 11.0 video card support is required for some of the DirectCompute tests. Thanks to Jan Vlietinck & Keenan Crane who wrote some of the code we used in this test.
· New DirectCompute advanced test suite.
· New memory latency test, both as a standard test and advanced test.
· Re-written standard RAM tests in assembler to be less CPU dependent and more RAM ...