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Lightsmark 2008 2.0

Lightsmark 2008 2.0

Lightsmark 2008 2.0 summary

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Updated: 2012-03-11
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Lightsmark 2008 2.0 screenshot

Lightsmark 2008 2.0 description

Lightsmark application was designed to measure computer performance with next generation 3D engine.

Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it.

Global Illumination renders often take hours. Is your computer fast enough for realtime?

Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations.

Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc.

Realtime global illumination

Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?

Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1920x1200) at excellent speed (300+fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman.

What's new in 2008:

- faster engine (up to 3x higher fps, so scores are different)
increased realism (per-pixel indirect shadows and color bleeding)
- Linux support (was Windows only)
- native 64bit support (was 32bit only)
- all GPUs use the same render path (in 2007 they didn't due to driver bug)
- minor rendering fixes (sun's shadow, robot's back faces)

Lightsmark 2008 2.0 keywords

realtime  lightsmark  lighting  illumination  global illumination  realtime global  polygons doesn  realtime global illumination  

Lightsmark 2008 2.0 for Developers

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Lightsmark 2008 2.0 Copyright

We periodically updates pricing and software information of Lightsmark 2008 2.0 full version from the publisher, so some information may be slightly out-of-date. You should confirm all information before relying on it. Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future development of Lightsmark 2008 2.0 Edition. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare, megaupload, torrent sites, mediafire, easyshare, 4shared, badongo, box.net, divshare, filefactory, ifile, ifolder, megashare, sendspace are not allowed
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