iClone is real-time 3D animation for digital actors, environments & visual effects with drag & drop editing, powerful physics and Microsoft Kinect-ready motion capture designed for creativity in broadcast production, education & previzualization.
Professionals and beginners can take advantage of tons of pre-made content and smart interactivity between actors, vehicles and props that make animation fun and logical. Easily create, customize and direct actors, props, scenes, vehicles, lighting, cameras and material channel settings.
Plus, users can create in-house animations by moving their bodies in front of any Kinect Motion Capture system to produce customized motions right alongside your PC in minimal space. 3D facial puppeteering also allows for detailed facial animation with presets and a library of physics-ready content for dynamic interactivity with scenes, actors and objects.
iClone's versatile engine enables on-the-fly video compositing with real-life actors combined with virtual sets, video footage and world of high dynamic range visuals.
Users can employ a vast library of pre-made motions, characters, props and special effects found in iClone's built-in library or in Reallusion's online marketplace which is the largest online catalog of real-time ready assets.
iClone empowers students, professionals and independent filmmakers worldwide into the real-time art of 3D animation, digital storytelling and digital content creation.
Due to iClone's realtime 3D innovation, users will be able to explore fast and time-saving productivity of visual computing.
NOTE: In order to activate the program, users will have to create an account here.
Limitations:
· 30-day trial period
· A limited quantity of content
· Nag screen
What's New in This Release:
· Added: 64 bit version of iClone officially released.
· Added: Added .wmv(VC-1) and .mp4(H.264) output to 64 bit version.
· Added: Added iMotionPlus format (Contains Motion, Facial Animation, Visible, Spring and Sound).
· Added: Added Bake Constraint key (Including Path, Reach, Link, Contact and Look at).
· Added: Added Translate (Stretch) Bone option to Motion Layer Editing.
· Added: Now able to edit Height Map Terrain including Height Map layouts and textures.
· Added: Added the Level-of-detail Options for Height Map Terrain in Real-time Playback & Editing.
· Enhanced: Height Map Terrain Physics; added Collision Margin, Friction and Elasticity.
Enhanced: Facial Creation Tools Enhanced:
· Control points for facial fitting optimized.
· Viseme visual quality enhanced.
· Added animated tongue.
· Updated interface for side-facial fitting.
· Fixed: Lipsync lost frames during playback if the audio length was over 60 seconds.
· Fixed: Added back Spring Effect for Gwynn character.
· Fixed: Fixed the lip keys to sh...