iClone 3DXchange is the hub to the world of iClone, where all your 3D assets come together in a robust, streamlined pipeline complete with conversion and editing tools that connect iClone to a universe of 3D content.
iClone 3DXchange is a conversion tool that helps you transform any 3DS or OBJ files from external 3D modeling applications
With iClone 3DXchange, users are able to import any bi-ped, animated skin-bone characters and their animations in FBX format, and then convert them for use in iClone. iClone characters and motions can also be exported to external 3D tools and video game engines through FBX and BVH formats - opening a whole new world for iClone users and content developers!
NOTE: Users need to register a free account to activate the 30-day trial.
Limitations:
· 30-day trial
· Nag screen
What's New in This Release:
Easily Select Desired Motion Data to Export:
· Since all of your animation data can be aggregated into a single file with MotionPlus, you no longer need to export separate FBX files for specific body part or accessory animation. You can choose to include body motion, baked constraint data, facial animation, spring states, and accessory motion data to create a comprehensive all-in-one motion export option for use with other CG Tools or Game Engines.
All Types of Facial Animation (Bone & Morph-based):
· 3DXchange5.5 enables you to freely export facial animations such as talking, singing, or intricate expressions, and apply them to any character you have created in external 3D tools, no matter if that character's facial rig is bone-based, morph-based, or bone/morph hybrid.
Body Animation with Baked Results:
· To achieve advanced animation results, you can bake motion data generated from animation processes like Look-at or following a path, and Human IK motions like Foot-contact or R...