Creating and delivering successful apps is becoming increasingly challenging. Apps need to stand out from the crowd by delivering a more engaging experience with richer content.
They also need to reach the widest possible audience, running on iOS, Android, and beyond.
Marmalade SDK will offer developers the possibility to create more powerful apps, while also delivering them across all platforms or devices.
Power and portability
Marmalade is the world’s most powerful SDK for the creation of richer apps and games on iOS, Android, BlackBerry, Symbian and other platforms. Marmalade’s unique architecture abstracts platform variations while providing direct access to the CPU and GPU - so you get maximum performance, flexibility and portability across most smartphones and tablets. No virtual machines, no code conversion – no compromise.
Richer APIs
Offers the richest API set of any cross-platform apps SDK, including:
· Camera, microphone, GPS, accelerometer, compass and contacts
· HTTP, sockets, Facebook and database access
· Compressed audio/video and sound mixing
· Highly advanced UI, 2D and 3D graphics support
Extendable to native OS APIs
The only SDK that allows developers to maintain a single codebase, while allowing full use of native platform APIs on iOS and Android through the Marmalade Extensions Development Kit (EDK). Always cross-platform, but never lowest-common-denominator.
Open and standards-based
Developers can write in plain C++, with the C/C++ standard libraries and OpenGL ES fully supported. Open Source modules usually compile out-of-the-box and the Marmalade Code Community is continually adding to the suite of modules available for Marmalade apps.
Enjoy a single development environment
Develop either in Visual C++ on Windows, or Xcode on Mac and never use any OS platform SDKs again. Deploying to any target device does not require different desktop machines, development environments or platform SDKs.
Join the growing Marmalade community
Over 30,000 developers have already chosen Marmalade to take their apps further. Make sure your apps are made with Marmalade.
Limitations:
· 30 days trial
What's New in This Release:
MKB system:
· MAINT-1914: If Visual Studio Express for Windows Phone 8 was selected as the default build environment then double clicking mkbs or running from the cmd line with no buildenv wouldn't work.
s3eOSReadString:
· MAINT-1756: Fixed slow performance after unlock the device.
Splashscreens:
· MAINT-2032: If the icf SplashScreenFile was specified but either SplashScreenWidth or SplashScreenHeight were missing then the width and height defaulted to 320 x 320.
· It is now an error to specify the icf SplashScreenFile without both SplashScreenWidth and SplashScreenHeight.
Generic:
· MAINT-1992: Fixed bugs for Visual Studio integration: partial recompilation was not working on VS2012; single file compilation was not working on VS2010 and VS2012.
s3eOpenUDID:
· MAINT-1981: Improved documentation for the API.
IwGraphics:
· MAINT-1892: Fixed minor bug with the iwgraphics.mkf subproject. The module has dependencies on IwGX but wasn't subprojecting IwGX.
s3eFile:
· MAINT-169: Fixed a bug on the sim...