Kinect SDK is a powerful kit designed for application developers and includes APIs, sample code, and drivers.
Kinect SDK enables the academic and enthusiast communities easy access to the capabilities offered by the Microsoft Kinect device connected to computers running the Windows 7 operating system.
Kinect SDK includes drivers, rich APIs for raw sensor streams and human motion tracking, installation documents, and resource materials. It provides Kinect capabilities to developers who build applications with C++, C#, or Visual Basic by using Microsoft Visual Studio 2010.
Note: This SDK is designed for non-commercial purposes only.
What's New in This Release:
· Support for up to 4 Kinect sensors plugged into the same computer, assuming the computer is powerful enough and they are plugged in to different USB controllers so that there is enough bandwidth available. (As before, skeletal tracking can only be used on one Kinect per process. The developer can choose which Kinect sensor.)
Skeletal Tracking:
· The Kinect for Windows Skeletal Tracking system is now tracking subjects with results equivalent to the Skeletal Tracking library available in the November 2011 Xbox 360 Development Kit.
· The Near Mode feature is now available. It is only functional on Kinect for Windows Hardware; see the Kinect for Windows Blog post for more information.
· Robustness improvement including driver stability, runtime and audio fixes.
API Updates and Enhancements:
Many renaming changes to both the managed and native APIs for consistency and ease of development. Changes include:
· Consolidation of managed and native runtime components into a minimal se...