Kinect SDK is a powerful kit designed for application developers and includes APIs, sample code, and drivers.
Kinect SDK enables the academic and enthusiast communities easy access to the capabilities offered by the Microsoft Kinect device connected to computers running the Windows 7 operating system.
Kinect SDK includes drivers, rich APIs for raw sensor streams and human motion tracking, installation documents, and resource materials. It provides Kinect capabilities to developers who build applications with C++, C#, or Visual Basic by using Microsoft Visual Studio 2010.
Note: This SDK is designed for non-commercial purposes only.
What's New in This Release:
Significant improvements to skeletal tracking:
· Accuracy has been improved overall, resulting in more precise tracking.
· Skeletal Frame delivery is faster, resulting in reduced latency.
· Skeletal Tracking is now multi-threaded and can take advantage of multiple CPU cores.
· When using 2 Kinects, developers can now specify which one is used for skeletal tracking.
· API support for detecting and managing device status changes, such as device unplugged, device plugged in, power unplugged, etc. Apps can reconnect to the Kinect device after it is plugged in, after the computer returns from suspend, etc. See the Shape Game sample code for the best example.
· Developers using the audio within WPF no longer need to access the DMO from a separate thread. You can create the KinectAudioSource on the UI thread and simplify your code.
· The driver, runtime, and SDK work correctly on the Windows 8 Developer Preview for desktop applications.
· The SDK can be used to build 64-bit applications. Previ...