Exon SDK will provide developers with a set of easy-to-use game development libraries that help you quickly and easily access DirectX 11 in Microsoft's .NET framework, be it C# or Visual Basic.
The Exon project was created to be used as a core framework for game engines. Moreover, it should serve as the nucleus of other prototypes or even frameworks supporting DirectX 11 platforms.
What's New in This Release:
· Enabled full optimization and intrinsic functions.
· Added two structures: Rgba and Argb which contain four bytes in the corresponding order. These structures are useful for example when setting data on an RGBA texture.
· Added a WindowHandle mechanism to the Mouse class, so it can focus on a Control. Previously, the Mouse would return true in "IsButtonDown" when the control lost focus. This is now fixed.
· Replaced the properties on the built-in vertex types with public members. This is done for simplicity and less bugs in the future, when someone forgets to reassign a structure to an array.
· Added implicit conversion methods in Vector3 and Vector4 for the Color structure (Color Vector3/Vector4). The "ToColor" method thus has been removed from Vector3 and Vector4.