Exon SDK will provide developers with a set of easy-to-use game development libraries that help you quickly and easily access DirectX 11 in Microsoft's .NET framework, be it C# or Visual Basic.
The Exon project was created to be used as a core framework for game engines. Moreover, it should serve as the nucleus of other prototypes or even frameworks supporting DirectX 11 platforms.
What's New in This Release:
· Patched the assemblies to version 1.1.0
· Added a new interface: IDynamicBuffer
· DynamicIndexBuffer and DynamicVertexBuffer implement the IDynamicBuffer interface, and hence provide new methods: Map and Unmap
· It is now possible to specify a custom DeviceContext, source offset and count in GetData / SetData on the buffers
· Added a new method in Effect: Apply(EffectPass)
· Added a class "PrimitiveBatch" to the Examples project which draws user-primitives, lines, triangles and quads
· Corrected the creation of DepthStencilViews regarding multisampled textures. DepthStencilViews now take multisampled textures into consideration, which now enables native MSAA
· Improved the documentation, especially the constructors for ALL classes and structures.
· Added another Plane constructor that accepts a Vector4