OGLplus was built as a small and useful header-only library that is supposed to help you with your development.
OGLplus manages to implement a thin object-oriented facade over the OpenGL C-language API.
The tool also comes included with wrappers which are designed to automate the resource and object management. OGLplus can make the use of OpenGL in C++ much easier and safer.
What's New in This Release:
· General code cleanup was performed - implementations of larger functions
· were moved into separate files in the /implement/ directory and its subdirs.
· This should make the headers less cluttered and more readable.
· Some functions were also moved into the library.
· Support for fullscreen mode was added to the GLUT-based example harness.
· Reusable filters for the ARB_debug_output extension wrappers were added.
· A wrapper for the KHR_debug extension was added.
· An XSLT template for formatting the XML output from the ARB_debug_output or
· KHR_debug wrappers was added.
· PolygonMode getter was added to OGLplus context.
· The oglplus shapes::ShapeAnalyzer utility was added.
· An example showing the usage of the ShapeAnalyzer was added.
· An example showing the usage of the Blender file parser was added.
· Ambuguity in the CamMatrix::Perspective function was fixed.
· A new constructor was added to some specializations of Vector.
· Typos in the MaxAnisotropy and Anisotropy getters of Texture were fixed.
· The docum...