Portable LuxRender is the portable version of LuxRender developed to be able to run from a USB flash drive or any other portable device.
Portable LuxRender is a handy, easy to use physically based and unbiased rendering engine. Based on state of the art algorithms, this tool simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.
The standalone version of the software can be found here.
What's New in This Release:
· fix a memory leak in the GUI
· fix display of .flm statistics
· fix rendering artefacts when the scene is very small
· fix for incorrect rendering of environment lights with large black areas
· fix for severe regression introduced in bidirectional rendering when optimizing dispersion code
· fix a long standing bug in bidirectional which made renders with bidirectional appear darker than with path
· fix lots of issues with hybrid path rendering, it should now match normal path rendering
· fix wavelength mutation in metropolis
· fix for image filters having a width less than 0.5
· removed the annoying message box when loading a queue file
· fix display of negative numbers in statistics
· lots of fixes for SLG3
· hybrid rendering modes are now available even on non OpenCL builds
· SLG bidirectional implementation with vertex merging or hybrid mode
· fixes to SLG sun light
· fixes to bounding boxes causing instances objects to sometime disappear or be clipped
· tile rendering with SLG
· more advanced GPU memory managemen...