Vizup SDK - a drop in solution for software vendors seeking to incorporate advanced Vizup decimation technology into existing or new products and applications. Reduces the number of polygons up to 100 times while keeping the visual quality. Rich and straightforward C++ API. Scalable architecture with 64-bit support.
Based on the new 3D model optimization platform with highly scalable architecture, Vizup SDK provides advanced polygon reduction capabilities for integration into third-party software. Developers of 3D modeling, CAD/CAM, GIS and other computer graphics software can now decrease model size and improve 3D rendering performance by taking advantage of Vizup polygon reduction technology in their products.
Vizup SDK key features: Scalable architecture with no dependency to external libraries is designed to process large models (> 10M polygons). Robust performance and very low memory footprint. Intelligent handling of shape boundaries and visual attributes. Convenient and straightforward C++ API with callbacks to track decimation progress. File format agnostic - create a mesh from within your application. Accurate detailed documentation including Getting Started Guide and a complete sample application.
Vizup SDK is available for Windows XP, Vista and Windows 7 (32-bit and 64-bit versions).
Requirements: WinXP or higher, 256MB RAM, 50MB HD
What's new in this version: Added improved shape normals adjoining method.
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Vizup is an ad hoc polygon reduction and optimization system that enables you to reduce the number of polygons in a complex 3D model and optimize its geometry. The end result of such compression is a model with a well-balanced level of details and size, which can be used in virtual reality and real-time visualization systems....
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Vizup is an ad hoc polygon optimization and reduction system that enables you to reduce the number of polygons in a complex 3D model while retaining the quality and appearance of the original. The end result of the reduction is a 3D model with a well-balanced level of details and size, which is per....
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