3D Game Builder 1.6.3 offers users with an effective yet beneficial tool which is designed for 3D game creating and environments simulation. It uses the RAD (Rapid Application Development) concept and allows a quick and easy creation of any 3D application, has a simple and intuitive interface for people with little experience and a powerful script language for experienced developers.
Major Features:
Graphics Engine based on OpenGL.
Quality Graphics - The 3D Game Builder uses graphical features of newer OpenGL versions.
Speed - Optimized architecture to provide a high performance applications.
Realism - Create realistic environments using high quality textures with shaders effects.
Environments Editor fully integrated with the 3D Game Builder.
Project Types - Several pre-defined projects with initial game structure ready to use.
Drag and Drop System - Easily create complex environments with simple mouse clicks.
Real-Time Environments Creation - View the final result of your creation before run your application.
Pre-defined Object - Basic geometric shapes to create simple environments.
Simple and intuitive interface - To facilitate the maximum use of the tool.
Object Manipulation - Move, rotate or change the shape of objects easily using the mouse.
Tree Creation - Create custom procedural trees in real time by changing its form, leaves, etc..
Camera Creation - Create several cameras in the environment and run-time switch between them.
Interfaces Creation - Buttons, forms, edits and other components for interface creation.
Material Creation - Create materials and textures to use objects in the environment.
Total integration with 3D modeling software.
Model Importing - Directly import 3D models created in 3D modeling software.
Formatos Suportados:
LWO (Lightwave)
OBJ (Wavefront)
SMD (Half Life Model)
MD2 (Quake 2 Model)
MD3 (Quake 3 Model)
MD5 (Doom 3 Model)
VRML (Virtual Reality Model)
Entre outros...
Animation - Import animated characters and objects in SMD, MD2 and MD3 formats
Script language based on Pascal language.
Pascal - The same language commonly used to teach logic programming can be used for scripting in 3D Game Builder.
Events - Event oriented script programming.
Pre-defined Functions - More than 800 functions and pre-defined procedures.
Endless Possibilities - The scripting language allows the strings manipulation to 3D objects control.
Data Base - In addition to functions specific to the language games script also allows access to multiple databases, access to files, manipulate the Windows registry, etc.
Script Builder - The Script Builder allows the automatic scripts generation without programming them.
Create external environments using skybox and heightmaps.
Skybox Creation - Increase the depth and realism in the environments using skyboxs.
Heightmap - Easily create terrains using 2D images in gray scale.
Quality - Quality control on the number of triangles used to generate the terrain.
Mapping - Support mapping of the texture applied on the terrain.
Terrain Texture Builder - Use the Terrain Texture Builder to automatically generate the texture for the terrain.
Various special effects for use in environments.
Particle System - Simulate fire, snow, smoke and other effects easily using the particles system.
Rays - Easily create rays of light using the ray system.
Fog - Add fog to environments to give him a greater degree of realism.
Water - Water simulation using water planes.
Pre-defined shaders to create realistic environments.
Pre-defined Shaders - Several shaders that can be easily associated with any object.
Post Effect - Several effects of scene (Gray, Noise, NightVision, Blur, etc.) to simulate various situations.
Custom Shaders - Create new shaders or edit the pre-defined to add new effects to objects.
Lights and shadows to create realistic environments.
Lights - Create environments with several lights to a greater degree of realism.
Custom Lights - Create custom lights with different colors, intensity and attenuation.
Shadows - Automatically shadow generation for the objects on the light sources.
Material - Automatic interaction of material color and texture on the emitted light over them.
Automatic Physics Simulation.
Collisions - Automatic collisions detection and control the size of the virtual object.
Dynamic Objects - Automatic creation of objects that can be pushed and moved by the player.
Collision Modes - Support for multiple modes of collision (Slide, Bounce, etc).
Integrated 3D Audio Environment.
3D Audio - 3D sound system based on FMOD library.
Audio System - Audio-based in sources and recipients with distance control
Formats - Support for audio formats WAV and MP3.
Video - Support for most common video formats, Windows (avi, mpg, wmv, etc).
Requirements:
Windows 7, Windows 2000, Windows Vista, Windows XP
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